=====Enemy File Format=====

This describes the format of enemies.dat

File Overview:

<number of sound effects>
<sound deffinition 1>
<sound deffinition 2>
....
<sound deffinition n>

<Number of Enemies>

<Enemy Deffinition 1>
<Enemy Deffinition 2>
....
<Enemy Deffinition n>


=====Sound Deffinition=====

<SoundName> <FileName>

<SoundName> - this is a single word that you will use to reference the sound, such as "Loud_Bang" or "GetItem".
<FileName> - this is the name of the file to load.  It must reside in the sounds directory. ex: "shot01.wav"

=====Enemy Deffinition=====

<Enemy Name>
<art file>
<spawn script>
<enemy shot script>
<enemy die script>
<logic script>

<Enemy Name> - this is the name of the enemy, it has to be 1 word and is what you reference the enemy type by when you spawn one.
<art file> - the art file to use for this enemy
<spawn script> - the script to run when the monster spawns
<enemy shot script> - the script to run when the monster is shot
<enemy die script> - the script to run when the enemy dies
<logic script> - the logic of the enemy, like movement and animation



=====Script Code Block====
please refer to scriptformat.txt for information about script code blocks

